St Andrews HCI Research Group

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Seminar: Democratising the Design and Development of Emerging Technologies 17th March 2025


Abstract:

My research focuses on democratising the development of emerging technologies. More specifically, by establishing accessible approaches for designing and building emerging technologies such as robotics, wearables, and shape-changing interfaces. To advance the field, my research focuses not only on understanding these technologies (e.g., their design), but also how to build them (e.g., engineer them), and how to innovate with them (e.g., application). In this talk, I will go into detail about some of the projects I have worked on around this topic across the fields of HCI, Design, and Engineering.

Bio:

Dr. Aluna Everitt is a lecturer in the Department of Computer Science and Software Engineering at the University of Canterbury, New Zealand. Prior to moving to Christchurch (NZ), she was a Research Associate in the Cyber-Physical Systems group at the University of Oxford and a Junior Research Fellow at Kellogg College, University of Oxford. She was also a Senior Visiting Researcher and postdoc at the University of Bristol (BIG Lab). Dr. Everitt was awarded her PhD in Computer Science from Lancaster University, specializing in Human-Computer Interaction (HCI). As a multi-disciplinary researcher, her areas of interest and expertise lie across the fields of HCI, Design, and Engineering. She has a particular interest in conducting both quantitative and qualitative research which combines a mix of engineering fabrication approaches for iterative prototyping, together with collaborative design (co-design) to encourage users and experts from different domains to develop content and applications for the next generation of interactive hardware systems and interfaces (e.g., shape-changing displays, wearables, and robotics).

More about Dr. Aluna Everitt

Event details:

  • When: 17th March 2025 12:00-13:00
  • Where: Jack Cole 1.33B

Seminar: An Upcycled IoT 12th March 2025


Abstract:

The Internet-of-Things (IoT) promises to enhance even the most mundane of objects with computational properties. Yet, IoT has largely focused on new devices, and so, has required households to replace their possessions to adopt IoT. Replacement brings disruption to the home and generates substantial waste. To address this, my research asks us to re-envision how IoT is integrated into the home and asks us to imagine, what if we could upcycle our existing possessions with IoT so that family practices are resilient to technological change? In this talk I’ll describe day to day family life, how families imagine IoT making home life better, a lightweight system to graft IoT onto existing possessions, and open problems in tangible interaction, DIY modification, and sensor uncertainty that need addressed to make an Upcycled IoT possible. Along the way, I’ll describe work my lab has been doing to make progress on these open challenges and the implications these have for making IoT both sustainable and capable of supporting resilient homes.

Bio:

Kristin Williams is an Assistant Professor of Computer Science in Emory University’s College of Arts and Sciences. Her research focuses on making programming the Internet of Things approachable to casual end user programmers. This work builds on Kristin’s longstanding interests in agency, DIY publishing, and access to information. In the past, Kristin has worked closely with community organizations to shape and evaluate assistive technologies for individuals with visual and cognitive disabilities, managed an archive of Soviet dissident literature on the political abuse of psychiatry, and created a 10+ year book project on Central Asian civil society as a Peace Corps volunteer in Kazakhstan. She has a PhD from Carnegie Mellon University’s Human Compter Interaction Institute, an MS in Human-Computer Interaction from both Carnegie Mellon University and the University of Maryland, College Park and a BA in Philosophy from Reed College. She was a 2021 EECS Rising Star, an NSF EAPSI Fellow, and an AAUW Career Development Grantee.

More about Dr Kristin Williams

Event details:

  • When: 12th March 2025 13:00-14:00
  • Where: Jack Cole 1.33A

WikiConnect: Bridging Knowledge Gaps for a Fairer Digital Future for all


Wikipedia has become an essential pillar of global knowledge-sharing, but it is far from perfect. Gaps in coverage and skewed information disproportionately impact underrepresented communities, creating a biased view of the world. They also lay the groundwork for biased AI systems that rely on flawed data.

Come and join this webinar to hear from Abd Alsattar Ardati from University of St Andrews about the Digital Inclusion WikiConnect project that empowers participants with the skills and resources to close critical knowledge gaps, raise awareness about digital poverty, and build a more inclusive, equitable digital knowledge ecosystem.

Find out how curating accessible, high-quality content on digital inclusion, WikiConnect doesn’t just document inequalities—it actively works to reduce them, such as the role of shared knowledge in breaking down barriers to digital literacy and other examples of how small, deliberate contributions can ripple outward, driving meaningful change and empowering communities.

You can be part of this too! Come and join, and share this.

(Click to see original post)

📅 Thursday, February 13th | 5 PM – 6 PM (UK time)
👉 Register here: https://lnkd.in/esK9Xznu

 

Speaker: Abd Alsattar Ardati

Excited to be speaking at this upcoming British Computer Society webinar—open to all! If you’re interested in digital inclusion, open knowledge, collaboration, or AI bias, this one’s for you. Hope to see some familiar faces there!

We need to rethink collaboration to close critical knowledge gaps on Wikipedia—gaps that don’t just limit access to information but fuel a vicious cycle of digital exclusion. AI systems trained on incomplete or biased data don’t just reflect inequalities—they amplify them [1]. As McDowell [2] puts it, ‘bias in, bias out’—a spin on ‘garbage in, garbage out’, highlighting how gaps in data can perpetuate systemic bias.

I’ll share insights from my participatory design research and explore how we can build a more inclusive, equitable digital knowledge ecosystem. I’ll also highlight how the WikiConnect project, part of The IDEA Network in Open Research at the University of St Andrews, raises awareness about digital poverty and shows how you can get involved.

Would love to hear your thoughts—let’s start the conversation! 💡

 

References:

[1] Hall, M., Maaten, L. van der, Gustafson, L., Jones, M., & Adcock, A. (2022). A Systematic Study of Bias Amplification (No. arXiv:2201.11706). arXiv. https://lnkd.in/ec-x6ei2

[2] McDowell, Z. J. (2024). Wikipedia and AI: Access, representation, and advocacy in the age of large language models. Convergence, 30(2), 751–767. https://lnkd.in/eUqUCvgu

Seminar: Digital Civics in the Age of AI: Rethinking Community Engagement 13th February 2025


Abstract:

The expansion of AI to the civic realm promises to enhance the local community. We discuss perspectives on AI for community engagement, including opportunities and challenges as we navigate this paradigm shift towards increasing automation.

Bio:

Tiffany Knearem is a User Experience Researcher who holds a PhD in Information Sciences and Technology from Pennsylvania State University. Her recent publications span topics of human-AI alignment, AI-supported design workflows, and community informatics. She was recently featured in ACM’s Interactions Magazine and is a regular speaker at ACM conferences.

Tiffany is coming over from the US to speak to us and at a few other universities. Apologies for the short notice – we hope some of you make it!

More about Dr Tiffany Knearam

Event details:

  • When: 13th February 2025 12:00 – 13:00
  • Where: Jack Cole 1.33B

‘Sketching in Human Computer Interaction: A Practical Guide to Sketching Theory and Application’ Book by Miriam Sturdee


We are so thrilled to announce and congratulate Miriam Sturdee on the publication of her fantastic book on ‘Sketching in Human Computer Interaction: A Practical Guide to Sketching Theory and Application‘, which I believe came out today.

We are so lucky to have such range of skills and perspectives in our group and its fantastic to see that Miriam’s expertise is going to be reaching a wider audience  – well done!!! It’s a fantastic achievement.

We cannot wait to read it and share with all our students!

book cover of Sketching in Human Computer Interaction A Practical Guide to Sketching Theory and Application

 

Engaging with the Community through Digital Inclusion WikiConnect


We are excited to announce that SACHI is supporting Digital Inclusion WikiConnect. This project aligns perfectly with our ongoing commitment to fostering community engagement and promoting high-social impact initiatives.

Digital Inclusion WikiConnect

Did you know you have the power to shape the world’s largest encyclopedia while making a real difference in digital inclusion? Whether you’re a Wikipedia beginner or a seasoned contributor, Digital Inclusion WikiConnect offers you the chance to develop new skills, contribute your expertise and help combat digital poverty. With plenty of support, workshops, and hands-on guidance, this is your chance to plug knowledge gaps and address the issue of digital poverty.

Photo CC 2.0 by Oliver Lavery on Flicker – Digital Divide

What is the project all about?

Digital Inclusion WikiConnect aims to foster collaboration between staff and students at the University of St Andrews by promoting inclusive practices and digital inclusion through the creation and editing of Wikipedia articles relevant to digital poverty and/or your area of expertise. By engaging participants in this event, we seek to increase student engagement, raise awareness about the importance of digital inclusion, particularly for marginalised communities, and celebrate good intergenerational practices within our University.

It is supported by the Equality, Diversity and Inclusion Fund, School of Computer Science, CS EDI Committee, and SACHI, and led by the Inclusion, Diversity, Equity, and Accessibility in Open Knowledge Network (IDEA Network for short!)

2nd Intake Announcement 📢

🗓️ Thursday 24 October 2024, 1:00pm – 3:30pm
📍 School of Physics and Astronomy

This is your opportunity to learn new skills, contribute valuable knowledge, and help shape the future of digital inclusion through Wikipedia.

🎉 Special Highlight: We’re thrilled to have Freddie Quek, a global digital inclusion leader and founder of the #joiningthedots initiative, joining us again, but this time in person! Freddie’s work has significantly impacted national strategies to close the digital divide, and this is a rare chance to hear his insights first-hand.

Why and how would I sign up?

This project aims to deliver a real social impact on the issue of digital inclusion. Alongside this, it is also a great opportunity to showcase your skills in independent research and collaboration, which prove to be invaluable for your future studies and teaching. To find out more about the benefits of taking part and to sign up, please complete our sign up form here.

FAQs

Do I need to be a wiki contributor already?

Absolutely not. We will support you every step of the way, from signing up as an editor to publishing your first article, and all the steps in between.

I’m not an academic; can I still be involved?

Absolutely. This is open to all staff at the University, regardless of job family.

I am a PhD student; do I count as staff or student on this project?

For the purposes of this project, we will be classing PhD students as students.

I am working remotely on 24 October; can I join online?

We will have an EDI Engagement Facilitator available to support those who can only attend on 24 October online.

Why You Should Join

By participating in this project, you will:

  • Plug knowledge gaps on the world’s largest open-access platform.
  • Develop valuable skills in research, wiki writing, and addressing digital literacy issues.
  • Make an impact on digital poverty by contributing to inclusive knowledge.
  • Collaborate with peers and experts in an intergenerational knowledge-sharing effort.

Sign Up Now!

Spaces are limited, and spots will be filled on a first-come, first-served basis. If the session is fully booked, a waiting list will be available. No prior experience with Wikipedia is required—we will support you every step of the way!

👉 Sign up here

Let’s collaborate to bridge the digital divide and promote inclusive knowledge sharing together.

Welcome new SACHI PhD students


We are thrilled to be welcoming so many new faces to the SACHI group, namely:

Sachin Yadav, who is focusing on uncovering how technology has an increasingly pervasive impact on our relationship, and ability to engage, with work; particularly in online labour markets and the broader gig economy.

Jess McGowan, who is starting a PhD with SACHI and myself around the idea of TTRPG UX.

Tom Metcalfe, who is researching how sustainable tangible embodied interactions can be inspired by and connected to place.

Tilcia Woodville-Price, who has joined us to do a PhD in health data visualisation, in collaboration with the School of Medicine.

Paul Cox, who is focusing on topics related to Web privacy with a keen interest in studying user perceptions of privacy as the browse the Web.

 

Playful Interactive Data Physicalizations for engaging with Climate Change


Title: The Great Shrinking Lake 

MSc HCI Project 2023-2024 by Xiaojun Huang 

This project aims to explore how interactive data physicalization can guide the public in understanding current climate change issues in an engaging and enjoyable way, and bridge the temporal and spatial gaps of specific climate change issues, ultimately raising public awareness and encouraging participation in climate change issues. 

This project focuses on the changes in the Great Salt Lake in Utahn, U.S. from 1990 to 2022. The prototype visualizes the lake contours and the flights passing over the lake area over the years. These data are visualized on transparent acrylic layers through laser cutting. It utilized a series of lighting effects and interactive elements to enhance the users understanding and engagement with the data. Observing the changes in these two data over time can also help users gain insights into the relationship between human activities and the environment. 

 

Inspired by an article from NASA https://earthobservatory.nasa.gov/images/150187/the-great-shrinking-lake 

Supervised by Dr. Loraine Clarke 

https://sachi.cs.st-andrews.ac.uk/  

Yaxiong Presents Collaborative Work at PETS 2024


Our PhD student, Yaxiong Lei, along with collaborators (Shijing He, Dr. Xiao Zhan, Dr. Ruba Abu-Salma, and Prof Jose Such) from King’s College London and (Dr. Chi Zhang and Dr. Juan Ye) from the University of St. Andrews, presented a research poster titled Privacy Perspectives and Practices of Chinese Smart Home Device Developers at the Privacy Enhancing Technologies Symposium (PETS) 2024. This research focuses on the privacy challenges faced by developers in China, highlighting key differences in privacy approaches between Western and non-WEIRD countries.

As part of this effort, Yaxiong and his colleagues explored the balance between legal compliance, user experience, and privacy concerns in the rapidly evolving Chinese smart home industry.

Poster Presentation:

Poster_PETS2024

 

In addition to presenting their research, Yaxiong Lei co-organized HotPETs  Session A with Shijing He at HotPETS 2024, titled Raising Awareness of the Privacy and Safety Challenges Faced by Smart Home Product Teams in Non-WEIRD Countries. This session, held in the Main Room, brought together hundreds of experts to discuss the privacy implications in non-Western contexts, providing valuable insights for future developments in privacy technology.

Session A Details:

  • Date: July 19
  • Time: 10:40–12:00
  • Room: Main Room

HotPETS2024 Presentation:

HotPETS_PETS2024

PPT_HotPETS_PETS2024

More info:

  1. PETS2024 program, https://petsymposium.org/2024/program.php

Cross-Cultural Participatory Design for Global Share’s Helen Platform


Here, we discuss the development of the Helen platform as part of Yunzhi’s MSc project, which helps users overcome barriers to achieving academic and career goals. It highlights key findings from participatory design sessions with British and Arab users, revealing shared preferences and cultural differences in web interaction.

Background:

Global Share is a community initiative to build a social enterprise driven by the disparities in software development and access to online information between English-speaking and non-English-speaking regions (Graham et al., 2014; Jagne & Smith-Atakan, 2006). It also draws from the experiences of Helen Keller. The enterprise is developing the Helen platform to help users hindered by language and regional barriers achieve their academic and career goals. The platform will provide various services, including high-quality resources from professionals and a social network of like-minded individuals. Currently, the platform targets users in the UK and Arab regions but is in the early stages of development and facing cross-cultural challenges.

By conducting interviews with stakeholders, we gained insights into the development status of Helen. Based on the latest research on cross-cultural participatory design, we applied methods to address these issues. Several cross-cultural participatory design experiments were conducted, offering critical insights into how British and Arab cultures differ regarding web interaction and participatory design processes.

Methods:

Participatory design aims to reduce the power imbalance between designers and users by giving users a platform to voice their opinions (Merritt & Stolterman, 2012). However, as this approach has gained popularity, its original intent of balancing power has been diluted, especially in cross-cultural contexts (Mainsah & Morrison, 2014). Research also shows that cultural differences can influence preferences in web and interaction design (Alsswey & Al-Samarraie, 2021; Cyr & Trevor-Smith, 2004).

For the Helen platform, which caters to a multicultural audience, it’s crucial to use suitable participatory design methods while factoring in cultural differences in design preferences.

Our methodology is based on Hagen’s (2012) framework, which involves engaging end users in the design process—aligning perfectly with the target users of the Helen platform.

The process involved three key stages:

  1. Stakeholder Interviews – To understand the current development of Helen.
  2. Participatory Design Workshops– Conducted separately for British and Arab users.
  3. Cross-Cultural Design Experiments – To explore how cultural differences impact design preferences.

To ensure an equitable, participatory design process, we considered cross-cultural factors such as language diversity (Cardinal et al., 2020), design preferences (Alsswey & Al-Samarraie, 2021), and scenario-driven design (Okamoto et al., 2007). We also followed the Design for Care principles (Rossitto et al., 2021) and incorporated four critical participatory design principles and techniques:

  1. Speak with Comfort – Ensuring participants feel comfortable voicing their opinions.
    • Creating a supportive environment where participants feel safe and respected is essential for fostering open dialogue and ensuring that all voices are heard, regardless of cultural or language differences.
  2. Reverse Brainstorming – Encouraging participants to solve problems by exploring what could go wrong.
    • This technique challenges participants to think of potential obstacles or adverse outcomes, allowing for creative problem-solving by addressing issues from an opposing perspective and turning them into actionable insights.
  3. Visual Aids – Using visual aids to facilitate more transparent communication.
    •  Visual tools, such as diagrams, sketches, or prototypes, help bridge language gaps and enable participants to express their ideas more clearly, making complex concepts easier to understand across cultures.
  4. Think for the Community – Fostering a collaborative mindset.
    • Encouraging participants to focus on collective goals rather than individual interests helps create solutions that benefit the wider community, promoting a spirit of teamwork and shared ownership of the design process.

Miro was used as the platform to conduct these participatory design processes.

Results:

The participatory design sessions revealed some interesting insights. Contrary to the differences anticipated based on previous research, users from the UK and Arab regions shared similar design preferences in many areas, including:

  • A preference for visual information.
  • A strong desire for community interaction.
  • Goal sharing and a preference for reward systems.

However, there were distinct cultural differences in specific design elements:

  • Web Design: UK users preferred higher information density, while Arab users favoured a cleaner, less crowded interface.
  • Interaction Design: British users preferred clear goal-setting guidance, whereas Arab users valued more flexible goal incentives.

Additionally, cross-cultural differences were observed in the participatory design sessions themselves. British users expressed their opinions more independently and were less likely to adjust their views in response to others. In contrast, Arab users tended to adapt their opinions based on group dynamics and showed a greater enthusiasm for open discussions.

Discussion:

The findings indicate that Helen may not require two entirely distinct design versions for UK and Arab users, as there are many shared preferences. However, variations in interaction design suggest that some culturally tailored features may enhance the user experience for different regions.

The participatory design sessions also highlighted different collaboration habits between the two cultures, underscoring the need for a thoughtful, care-focused approach in cross-cultural design. Ensuring that all participants feel comfortable and empowered to express their ideas is critical to developing software that meets the diverse needs of a global audience. Future research should continue to explore how cross-cultural participatory design can be refined to further address these differences. It’s also important to note that these results are constrained by the limited timeframe of the three-month MSc project and the relatively small size of the data generated, which may not fully capture the diverse preferences within the broader populations.

Screenshots:

  • Board S: Stakeholder Interviews

  • Board A: Arabic Participatory Design Session

  • Board B: UK Participatory Design Session

Conclusion:

This project provided insights into cross-cultural design preferences and collaboration habits between British and Arab users, contributing to the development of Helen. While the findings suggest more similarities than differences in design preferences, specific cultural nuances in interaction design warrant further attention. By using participatory design methods, the project identified factors for improving cross-cultural collaboration in design and sets interesting possiblilties for future research and development.

As a collaborative project with Global Share, this research offers practical guidance for designing platforms like Helen that cater to diverse cultural audiences.


About the Researcher:

Yunzhi Xu holds a Master’s degree in Human-Computer Interaction (HCI) from the University of St Andrews and a Bachelor’s in Computer Science and Technology. He currently works as a Product Manager in the fintech industry, focusing on user experience and interaction design for financial software. His interests lie in user-centered design and participatory design, with plans to explore HCI practices further within fintech. Yunzhi is also considering pursuing a PhD in the future.

The Researcher’s Reflection on the Project: As an individual with an Asian background, participating in a project focused on British and Arab cultures presented unique challenges, especially in communication. However, I soon discovered that cultural differences often fade in the context of open and respectful dialogue, which led to productive stakeholder meetings.

One challenge I faced was scheduling design sessions with participants across multiple time zones. To address this, I used online polling to coordinate availability, which made it easier to respect everyone’s time and manage sessions effectively.

Reflection on Support:

I am immensely grateful for the guidance provided by Dr Miguel and Dr Ardati. Their weekly meetings, filled with insightful conversations and new research articles, helped me gain fresh perspectives on my project. Their support was invaluable in navigating the challenges I encountered and contributed to my growth as both a researcher and a professional.

Contact Information:


Dr Ardati‘s Reflection:

I am proud of the work done on this project, which tackles an important and often overlooked issue in participatory design—bridging cultural differences in a meaningful way. The research highlights the complexity and value of designing platforms for users from diverse backgrounds, offering important insights into how British and Arab cultures interact with digital interfaces. I was particularly impressed by the student’s application of cross-cultural participatory design methods, which revealed both unexpected similarities and nuanced differences. Throughout the project, the Yunzhi demonstrated exceptional diligence, consistently delivering high-quality work and showing a clear commitment to understanding the impact of cultural dynamics on design. Their performance reflects not only strong academic rigor but also a deep curiosity and respect for the diverse perspectives of the stakeholders involved.

Additional References:

  • Alsswey, A., & Al-Samarraie, H. (2021). The role of Hofstede’s cultural dimensions in the design of user interface: The case of Arabic. AI EDAM, 35(1), 116–127. https://doi.org/10.1017/S0890060421000019
  • Cardinal, A., Gonzales, L., & J. Rose, E. (2020). Language as Participation: Multilingual User Experience Design. Proceedings of the 38th ACM International Conference on Design of Communication, 1–7. https://doi.org/10.1145/3380851.3416763
  • Cyr, D., & Trevor-Smith, H. (2004). Localization of Web design: An empirical comparison of German, Japanese, and United States Web site characteristics. Journal of the American Society for Information Science and Technology, 55(13), 1199–1208. https://doi.org/10.1002/asi.20075
  • Graham, M., Hogan, B., Straumann, R. K., & Medhat, A. (2014). Uneven Geographies of User-Generated Information: Patterns of Increasing Informational Poverty. Annals of the Association of American Geographers, 104(4), 746–764. https://doi.org/10.1080/00045608.2014.910087
  • Hagen, P., Collin, P., Metcalf, A., Nicholas, M., Rahilly, K., & Swainston, N. (2012). Participatory design of evidence-based online youth mental health promotion, intervention and treatment. https://researchdirect.westernsydney.edu.au/islandora/object/uws%3A18814/
  • Jagne, J., & Smith-Atakan, A. S. G. (2006). Cross-cultural interface design strategy. Universal Access in the Information Society, 5(3), 299–305. https://doi.org/10.1007/s10209-006-0048-6
  • Mainsah, H., & Morrison, A. (2014). Participatory design through a cultural lens: Insights from postcolonial theory. Proceedings of the 13th Participatory Design Conference: Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium Papers, and Keynote Abstracts – Volume 2, 83–86. https://doi.org/10.1145/2662155.2662195
  • Merritt, S., & Stolterman, E. (2012). Cultural hybridity in participatory design. Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases – Volume 2, 73–76. https://doi.org/10.1145/2348144.2348168
  • Mushtaha, A., & De Troyer, O. (2007). Cross-Cultural Understanding of Content and Interface in the Context of E-Learning Systems. In N. Aykin (Ed.), Usability and Internationalization. HCI and Culture (pp. 164–173). Springer. https://doi.org/10.1007/978-3-540-73287-7_21
  • Okamoto, M., Komatsu, H., Gyobu, I., & Ito, K. (2007). Participatory Design Using Scenarios in Different Cultures. Human-Computer Interaction. Interaction Design and Usability, 223–231. https://doi.org/10.1007/978-3-540-73105-4_25
  • Rossitto, C., Korsgaard, H., Lampinen, A., & Bødker, S. (2021). Efficiency and Care in Community-led Initiatives. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 467:1-467:27. https://doi.org/10.1145/3479611