- When: 18th February 2020 14:00 - 15:00
- Where: Cole 1.33b
Abstract: Innovation and creativity are the research drivers of the Human-Computer Interaction (HCI) community which is currently investing a vast amount of resources in the design and evaluation of “new” user interfaces and interaction techniques, leaving the correct functioning of these interfaces at the discretion of the helpless developers. In the area of formal methods and dependable systems the emphasis is usually put on the correct functioning of the system leaving its usability to secondary-level concerns (if at all addressed). However, designing interactive systems requires blending knowledge from these domains in order to provide operators with enjoyable, usable and dependable systems. The talk will present possible research directions and their benefits for combining several complementary approaches to engineer interactive critical systems. Due to their specificities, addressing this problem requires the definition of methods, notations, processes and tools to go from early informal requirements to deployed and maintained operational interactive systems. The presentation will highlight the benefits of (and the need for) an integrated framework for the iterative design of operators’ procedures and tasks, training material and the interactive system itself. The emphasis will be on interaction techniques specification and validation as their design is usually the main concern of HCI conferences. A specific focus will be on automation that is widely integrated in interactive systems both at interaction techniques level and at application level. Examples will be taken from interactive cockpits on large civil commercial aircrafts (such as the A380), satellite ground segment application and Air Traffic Control workstations.
Bio: Dr. Philippe Palanque is Professor in Computer Science at the University Toulouse 3 “Paul Sabatier” and is head of the Interactive Critical Systems group at the Institut de Recherche en Informatique de Toulouse (IRIT) in France. Since the late 80s he has been working on the development and application of formal description techniques for interactive system. He has worked for more than 10 years on research projects to improve interactive Ground Segment Systems at the Centre National d’Etudes Spatiales (CNES) and is also involved in the development of software architectures and user interface modeling for interactive cockpits in large civil aircraft (funded by Airbus). He was involved in the research network HALA! (Higher Automation Levels in Aviation) funded by SESAR programme which targets at building the future European air traffic management system. The main driver of Philippe’s research over the last 20 years has been to address in an even way Usability, Safety and Dependability in order to build trustable safety critical interactive systems. He is the secretary of the IFIP Working group 13.5 on Resilience, Reliability, Safety and Human Error in System Development, was steering committee chair of the CHI conference series at ACM SIGCHI and chair of the IFIP Technical Committee 13 on Human-Computer Interaction.
Professor Aaron Quigley from SACHI and Professor Yoshifumi Kitamura (Tohoku University, Japan) are the general co-chairs for the ACM CHI conference on Human Factors in Computing Systems in Yokohama in 2021. CHI is hosted by the ACM SIGCHI, the Special Interest Group on Computer-Human Interaction
The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference for the field of Human-Computer Interaction (HCI). This flagship conference is generally considered the most prestigious in the field of HCI and attracts thousands of international attendees annually.
CHI provides a place where researchers and practitioners can gather from across the world to discuss the latest HCI topics. It has been held since 1982 and this is only the second time CHI will be held in Asia.
Abstract: The 2D plane underpins most displays of information and therefore most of the ways in which interface designers and data analysts can dynamically represent information. As a user interface and information visualization designer/researcher I encounter the 2D plane often as a necessity and sometimes as an opportunity to enhance human cognitive processes.
Maps, who are the original example of use of the 2D plane to represent information serve often as inspiration.In this talk, I will discuss some of my most exciting encounters with the 2D plane and maps, and reflect on their deeper affordances to support thinking and understanding. I hope also to engage in conversation with you in the audience about what maps and the 2D plane mean for you and how you use them.
As CHI 2019 is held just around the corner in Glasgow, SACHI will be in full force at the conference, and keen to engage and speak about collaborations and research visits at St Andrews.
Alongside 5 full papers, 2 workshop presentations and 4 student volunteers, we’ve also put together a SICSA poster that we will be giving away at CHI that represents and summarises HCI research in Scottish Universities!
Escape rooms are popular recreational activities whereby players are locked in a room and must solve a series of puzzles in order to ‘escape’. Recent years have seen a large expansion technology being used in these rooms in order to provide ever changing and increasingly immersive experiences. This technology could be used to minimise accessibility issues for users, e.g. with hearing or visual impairments, so that they can engage in the same way as their peers without disabilities. Escape room designers and players completed an online questionnaire exploring the use of technology and the accessibility of escape rooms. Results show that accessibility remains a key challenge in the design and implementation of escape rooms, despite the inclusion of technology that could be used to improve the experience of users with disabilities. This presentation will explore the lack of accessibility within Escape Rooms and the potential for technology to bridge this gap.
Dr Rachel Menzies is the Head of Undergraduate Studies for Computing at the University of Dundee and is the current SICSA Director of Education (https://www.sicsa.ac.uk/education/). She co-directs the UX’d research group (https://www.ux-d.co.uk/) and her research interests include user centred design with marginalised user groups, such as users with disabilities, as well as exploring novel interfaces, data visualisation and CS education. Her most recent work focusses on accessibility is in escape rooms, in particular how users with varied disabilities can access and enjoy the experience alongside typical users.
As an ACM Distinguished Speaker, Professor Quigley was recently invited to deliver a series of lectures in New Zealand on “Novel Interactions in Augmented Reality” and “Discreet Computing” at the “Magic Leap Workshop” (a.k.a. Augmented Reality Summer School February 11th – 15th, 2019 in Auckland, New Zealand). To thank the summer school participants, SACHI sponsored a prize (from the Weta Workshop), which Aaron gave to three teams at the AR Summer School.
The SICSA HCI theme has an annual all hands meeting and in 2019, the St Andrews Computer Human Interaction research group (SACHI) is organising and hosting this event in St Andrews today.
This year we took the opportunity to create a unique event where we invited all the subcommittee chairs of the ACM Conference on Human Factors in Computing Systems (CHI) to join us and present an introduction to their research. Today twenty of these chairs will join nearly 100 HCI researchers from across Scotland. We will have presentations from our visitors from around the world and from across SICSA.
Title: What would you do if you could touch your data?
Abstract: Data Physicalizations are physical artefacts whose geometry or material properties encode data. They bring digital datasets previously locked behind 2D computer screens out into the physical world, enabling exploration, manipulation, and understanding using our rich tactile senses. My work explores the design and construction of dynamic data physicalizations, where users can interact with physical datasets that dynamically update. I will describe our data physicalization vision and show our progress on designing, building, and evaluating physicalizations and discuss the many exciting challenges faced by this emerging field.
Speaker biography: Jason is a Senior Lecturer in the School of Computing and Communications at Lancaster University. He has a BSc(Hons) and PhD in Computer Science from the University of Canterbury in New Zealand and was previously a post-doctoral researcher at the University of Bristol. His research is broadly in Human-Computer Interaction, with a particular interest in developing novel interactive systems to bridge the physical-digital divide. His recent work focuses on the development of shape-changing interfaces—surfaces that can dynamically change their geometry based on digital content—and their application to data physicalization. He also has interests in digital fabrication and novel haptic interaction techniques.