St Andrews HCI Research Group

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Daniel Archambault, University of Swansea: Effective Visualisation of Static and Dynamic Graphs


Abstract
Visualising dynamic graphs is important for many application areas.  For social media networks, they can help us understand the interaction and interests of users online.  In biology, they can illustrate the interactions between genes and biological processes.  Understanding and designing effective visualisation methods for dynamic network data is fundamental to these areas as well as many others.  In this talk, we focus on the effective presentation of dynamic networks.  In particular, we summarise recent results on dynamic graph visualisation with respect to animation (presentation of interactive movies of the data), small multiples (presenting the data through several linked windows like a comic book), and drawing stability (the visual stability of the data presentation).  We conclude with some recent work on scalable graph visualisation and in the visualisation of sets and their intersections.
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Keith Cheverst, Lancaster University: Investigating the Shared Curation of Locative Media relating to the Local History of a Rural Community


Keith

Abstract

In this talk I will present experiences and insights from our studies involving locative media, local history and community. Our work in the village of Wray has involved the longitudinal and ‘in the wild’ deployment of ‘digital noticeboard’ displays (conceived as technology probes) that support the sharing of photos/images. A significant portion of the submitted photo content relates to Wray’s local history and features of Wray’s landscape. Residents of the village have helped shape the system through involvement in co-design workshops. A key motivation of our current studies (as part of the SHARC project) is to explore issues around the co-curation of locative media experiences. A field trial (involving both residents and visitors) and a design workshop revealed both opportunities and challenges for the co-curation approach.

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Joe Macleod, Avaloq: Closure Experiences in Digital Product Design – the loss of the resolution in the shop of abundance


joe
Abstract
Most experiences in life are punctuated by a closure experience. In the past these were profound; however, over generations we have distanced ourselves from meaningful closure experiences thanks to our lifestyles increasing in comfort, the church weakening and medicine advancing.
This has seemingly freed us from the shackles of the ultimate closure experience – death – and sanctioning our personal pursuit of heaven on earth in the form of consumption. We are now encouraged to drunkenly stumble from purchase to purchase, with any sense of longevity and responsibility removed.
Long term side effects of this are exampled in the Product, Service and Digital landscapes that we frequent. The consequences of our behaviour results in a changing climate, industries fined billions for mis-selling and individuals casually eroding their personal online reputations.
Many of us are active in the creation of services, products or digital products; making them attractive, engaging and usable for consumers, but we often overlook concluding these experiences for the user in a responsible way. Closure Experiences offers a model to frame this change.
 
Bio
Joe Macleod has been working in the mobile design space since 1998 and has been involved in a pretty diverse range of projects. At Nokia he helped develop some of the most streamlined packaging in the world, he created a hack team to disrupt the corporate drone of powerpoint, produced mobile services for pregnant women in Africa and pioneered lighting behavior for millions of phones. For the last four years he has been key to establishing ustwo as the UKs best digital product studio, with 180 people globally in London, New York, Sydney and Sweden, while also successfully building education initiatives, curriculums and courses on the back of the IncludeDesign campaign which launched in 2013. He now works independently on projects and has recently established established Closure Experiences, a new business looking at issues around consumption, consumerism and designing the end of things.

Rachel Menzies, University of Dundee: Data Exploration on Smart watches


 
Abstract
RachelFor many of us, interacting with data on mobile devices such as phones and tablets is commonplace in our lives, e.g. phone call data, TV guide, maps, fitness and wearable data. With the introduction of smart watches, the screen size of mobile devices has dramatically decreased. This reduction in screen real estate provides challenges for the design of interfaces, including the presentation and exploration of data visualisations. Using bar charts as an example, this presentation will explore the shortcomings of current zooming techniques on very small screens and consider proposed guidelines for the development of simple data exploration applications. Key design features such as the need for overview and context will be considered in respect to a simple and effective data exploration task.
 
Biography
Rachel Menzies is a lecturer and Head of Undergraduate Studies (Computing) at the School of Science and Engineering at the University of Dundee. Her research interests include user centred design with marginalised user groups, such as users with disabilities, as well as exploring novel interfaces, data visualisation and CS education. Rachel is an Accessibility and Usability Consultant with the Human Centred Computing Consultancy, run by the University of Dundee, and has worked for many large international clients as well as providing bespoke training sessions to small companies.

Andrew Manches: Interaction, Embodiment and Technologies in Early Learning.


<!–Speaker: Andrew Manches, University of Edinburgh
Date/Time: 2-3pm November 24, 2015
Location: CS1.33a, University of St Andrews–>
Abstract:
Most of us might agree that ‘hands-on learning’ is good for children in the early years. But why? Is it simply more fun and sociable, or are there any more direct cognitive benefits? And what determines definitions of ‘hands-on’? Can we include iPads? This talk will draw upon an ESRC-funded project to examine the educational implications of recent theoretical arguments about the embodied nature of cognition. Video data from the project will be used to illustrate the methodological significance of the way children gesture when describing mathematical concepts and evaluate a hypothesis that numerical development is grounded upon two particular embodied metaphors. If correct, this presents a serious challenge to traditional approaches to the types of learning materials we offer children. The talk then demonstrates two embodied technologies to consider the potential of new forms of digital interaction to further our understanding of embodied cognition as well as support early learning.
Bio:
Dr Andrew Manches is a Chancellor’s Fellow in the School of Education and leads the Children and Technology group at the University of Edinburgh. He has 20 years experience working with children, first as a teacher, then as an academic. His recent research, funded by an ESRC Future Research Leader grant, focuses on the role of interaction in thinking, and the implications this has for early learning and new forms of technology. When not being an academic, Andrew is a parent of two young children and directs an early learning technology start-up that was awarded a SMART grant this year to build an early years maths tangible technology.
This seminar is part of our ongoing series from researchers in HCI. See here for our current schedule.

Two IEEE talks: JEEVES and the Speculative W@nderverse


In October 2015 we attended two IEEE conferences in the USA. Daniel Rough presented a full paper at the IEEE Symposium on Visual Languages and Human-Centric Computing, October 18–22, in Atlanta, Georgia. Uta Hinrichs presented a full paper at the IEEE Information Visualization (InfoVis) conference as part of VizWeek, October 25-30 in Chicago, Illinois. You can find details of these and all our papers on the publications page.
On November 10th, Daniel and Uta will reprise their talks here in St Andrews and everyone is welcome to attend. You can find the details for the two talks below along with links to the papers via the University of St Andrews research portal.
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2015 Final Year Student Presentations


On Wednesday October 7th we had a series of short talks by final year students supervised by SACHI supervisors, explaining what they are working on (and why) for their final year dissertations.

Alexander Blundell presenting an early prototype of his mobile system

Alexander Blundell presenting an early prototype of his mobile system


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Welcome to SACHI seminar


<!–Speaker: Miguel, Tristan, Mark-Jan, Uta and Aaron
Date/Time: 2-3pm Sept 15, 2015
Location: CS1.33a, University of St Andrews–>
Abstract:
This presentation consisted of a series of short HCI mini-talks which presented different areas and approaches to HCI. Students in Computer Science can view our slides here. Others interested in joining our HCI MSc program should visit this page.
Audience
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Anselm Spoerri, Visualization of Most Controversial Topics in Wikipedia


<!–Speaker: Anselm Spoerri, Rutgers University, USA
Date/Time: 2-3pm August 28, 2015
Location: CS1.33a, University of St Andrews–>
 
Abstract:
Conflicts occur in the peer-production process of Wikipedia and can culminate in “edit wars” for specific topics. This talk will present visualizations of the similarities and differences between the most controversial topics that have been identified in 10 different language versions of Wikipedia and discuss the dominant and shared themes of the controversies across languages and cultures. In addition, it will present visualizations of the most popular topics over time in the English version of Wikipedia and visually analyze the relationship between most controversial and popular topics. MORE

Pam Briggs, Designing trusted and engaging forms of peer to peer healthcare


<!–Speaker: Pam Briggs, Northumbria University
Date/Time: 2-3pm Sept 29, 2015
Location: CS1.33a, University of St Andrews–>
 
Abstract:
Patients now generate a significant amount of online material about health.  This raises questions about how we should design websites featuring patient knowledge and experience in order to ensure those sites provide a good match to patient needs.  In this presentation I describe a structured participatory methodology for the development and evaluation of a set of patient experience websites that took place over three phases, consistent with experience based co-design:  (1) a capture phase in which we worked with patients to understand their reactions to existing websites; (2) an understand phase in which we translated this information into a patient-engagement framework and accompanying set of design guidelines and (3) an improve phase, where we used these guidelines to create three new health websites that were then assessed as patient experience interventions in a range of empirical studies.   MORE