PPD12
PPD’12: Workshop on infrastructure and design challenges of coupled display visual interfaces.
PPD’12 will be held on May 25th in conjunction with the Advanced Visual Interfaces International in Capri Italy (AVI 2012)
See the full call for papers here
Dates:
Submission deadline: March 30th
Acceptance notification: April 16th
Camera ready deadline: May 4th
Workshop date: May 25th
Dates:
Submission deadline: March 30th
Acceptance notification: April 16th
Camera ready deadline: May 4th
Workshop date: May 25th
Accepted Papers
- Giuseppe Ghiani, Fabio Paternò, Jussi Polet, Ville Antila, Jani Mäntyjärvi. A Context-Dependent Environment for Web Application Migration. (pdf)
- Chris Burns, Teddy Seyed, Theodore D. Hellmann, Jennifer Ferreira, Frank Maurer. Towards A Usable API for Constructing Interactive Multi-Surface Systems. (pdf)
- Umar Rashid, Miguel A. Nacenta, Aaron Quigley. Public Displays As Social Mind Readers. (pdf)
- Sven Gehring, Florian Daiber, Christian Lander. Towards Universal, Direct Remote Interaction with Distant Public Displays. (pdf)
- Bonifaz Kaufmann, Martin Gratzer, Martin Hitz. 3MF – A Service-Oriented Mobile Multimodal Interaction Framework. (pdf)
- Kelvin Cheng, Jane Li, Christian Müller-Tomfelde. Supporting Interaction and Collaboration on Large Displays using Tablet Devices. (pdf)
- Florian Alt, Stefan Schneegass. A Conceptual Architecture for Pervasive Advertising in Public Display Networks. (pdf)
- Henrik Sørensen, Jesper Kjeldskov. Immediate User Interface Adaptation in Multi-device Environments. (pdf)
- Edward Anstead. Developing Living Room Display Ecologies Using a Trajectories Framework. (pdf)
- Maurice Ten Koppel, Gilles Bailly, Jörg Müller, Robert Walter. Nimbus & Focus: The Impact of Architectural Design on Public Displays. (pdf)
The full proceedings of the workshop are available here.
Introduction
An increasing number of interactive displays of very different sizes, portability, projectability and form factors are starting to become part of the display ecosystems that we make use of in our daily lives. Displays are shaped by human activity into an ecological arrangement and thus an ecology. Each combination or ecology of displays offer substantial promise for the creation of applications that effectively take advantage of the wide range of input, affordances, and output capability of these multi-display, multi-device and multi-user environments. Although the last few years have seen an increasing amount of research in this area, knowledge about this subject remains under explored, fragmented, and cuts across a set of related but heterogeneous issues.
While there are a range of issues to consider, here we focus on the two significant objectives of infrastructure and design.
There are many challenges with building the underlying system infrastructures for multi-display coupled visual interfaces. For example, what are the standard and operating system requirements? What types of software libraries, simulators and IDEs are required for development? How can we ensure inter-device and inter-system interoperability in the face of heterogeneous device configurations? What kind of software and architectures are necessary to enable the operation of these ecosystems? And indeed, can we expect ecosystem configuration, interface migration and distribution to be automatic?
In addition, there are significant challenges in the design and deployment of these kinds of distributed interfaces. For example, what are the implications of interfaces that work across private-public boundaries (mobile with a large-display)? Which elements of the interface are best distributed in which displays? What new interaction techniques are necessary in these environments? What are the performance, comfort, and preference consequences of distributing the interface across displays? What are effective migration and interface distribution strategies? And how can we effectively evaluate these types of systems? This workshop follows up on PPD’08 and PPD’10.
International Program Committee
- Dzmitry Aliakseyeu, Philips Research Europe, Netherlands
- Simone DJ Barbosa, Pontifical Catholic University of Rio de Janeiro, Brazil
- Shlomo Berkovsky, NICTA, Australia
- Alan Dix, University of Birmingham/TALIS, UK
- Adrian Friday, University of Lancaster, UK
- Rodger Lea, University of British Columbia, Canada
- Alessio Malizia, Universidad Carlos III de Madrid, Spain
- Miguel Nacenta, University of St Andrews, UK
- Kenton O’Hara, Microsoft Research Cambridge, UK
- Aaron Quigley, University of St Andrews, UK
- Umar Rashid, University of St Andrews, UK
- Stuart Reeves, University of Nottingham, UK
- Tom Rodden, University of Nottingham, UK
- Michael Rohs, Ludwig-Maximilians-Universität München, Germany
- Lucia Terrenghi, Google, Switzerland
- Frederic Vernier, Université Paris-Sud, France
- Jim Wallace, University of Waterloo, Canada
Objective
The objective of this 2012 workshop is to bring together researchers active in the areas of multi-display user interfaces to share approaches and experiences, identify research and deployment challenges, and envision the next generation of applications that rely on visual interfaces that can spread across multiple displays. Such displays can be visually and physically decoupled in different ways yet are virtually coupled due to the interfaces they support. Researchers are welcome that work on different scope of the problem (e.g., at the interaction technique, application, middleware or hardware level), with a wide range of display and input technologies (e.g., large public displays, indoor wall displays, multi-touch tabletop surfaces, projected portable and steerable displays, mobile devices, and
wearable devices), and in a wide range of coupled-display applications (e.g., education, on-the-go interaction, medicine, co-located collaborative work). Unlike previous workshops, here we are on the cusp of such interfaces becoming mainstream and this workshop will allow this community to set a wider research agenda.
Topics of interest include
- Understanding the design space and identifying factors that influence user interactions in this space
- Developing evaluation strategies to cope with the complex nature of multi-display environments
- Understanding the implications that display is shaped by human activity into an ecological arrangement and thus an ecology
- Ethnography and user studies of visual interfaces relying on coupled displays
- Examples of applications of coupled display interfaces in real-world applications
- Social factors that influence the design of suitable interaction techniques for shared and private displays
- Exploring interaction techniques that facilitate multi-display interfaces
- Novel input mechanisms for both private and public multi-touch devices as part of multi-display environments
- Techniques for supporting input re-direction and distributing information between displays
- SDK/APIs, IDEs, and hardware platforms for the development of coupled display visual interfaces
Workshop Details
The workshop will be for a full day and structured to provide maximum time for group discussion and brainstorming. Each participant will be expected to be familiar with all position papers (which will be available to them well in advance of the event). The workshop will structured around four sessions (separated by the morning break, lunch and afternoon break). In the first session the participants will briefly introduce themselves and engage in a brainstorm to outline key discussion topics for the two midday sessions. In the second and third session the group will be divided into sub-groups moderated by the workshop organisers to have focused discussions on some of the key topics identified earlier. In the fourth session the group will reconvene to summarise the advances identified in the breakout discussions.
Organisers
Alan Dix, Lancaster University
Miguel Nacenta, University of St Andrews
Aaron Quigley, University of St Andrews
Tom Rodden, University of Nottingham.