Final MMI Summer School Projects
You can see videos of all these presentations here on one page.
Project Name: The Sonic Wanderer
In creating the Sonic Wanderer, our goal was to create an application that supports interactive exploration and serendipitous discovery in a visit to new environment such as a town or a historical monument. Mixing contextual awareness and user activated interaction allows you to explore the sights and sounds of a place in a very immersive way, while offering deeper experiences and knowledge when desired.
Team: Loraine Clarke, Jakub Dostal, Ayan Serkan,
John Shearer and Yolanda Vazquez-Alvarez
Project Name: The Sonic Wanderer – Final Presentation (Online Prezi)
Modalities used: Audio, Visual, Text
Technologies and devices: Android tablet (HTC Flyer), Processing IDE
Datasets: Our Own, online documentation for Processing
Presentation: Sonic Wanderer Video
Project Name: Ubrella
Ubrella is an interactive ubiquitous computing platform designed into an everyday umbrella. With ubrella you can interact in the real world remotely with friends and family located anywhere else in the world. In real time Ubrella allows remotely located people to see and hear what you hear as you explore your world. Ubrella also allows you to see and hear other people remotely using video conferencing technology. Additionaly, Ubrella aims to enable real world multi-lingual real time augmented reality possibilities, telepresent tour guide functionality, geographical positing system interaction facilitated by real time heads up display technology, haptic input and feedback from the device, and an open SDK for community development and expansion. Never travel along again with Ubrella!
Team: Jonathan Haber, Adriano Galati, Christian Olms and Kasia Warpas
Project Name: Ubrella – Final Presentation (PDF)
Technologies and devices: A prototype device allowing for real time video conferencing to and from the Ubrella device.
Datasets: Skype, youtube, google scholar for related work search.
Presentation: Ubrella Presentation Video
Project Name: The Living Souvenir
Team: Patrick Fischer
, Joanne Hodge,
Joanna Bergström-Lehtovirta and
Tom Nicholson
Project Name: The Living Souvenir
Technologies and devices: Working prototype of an interactive Whiskey Bottle made using the Arduino Uno and accompanying development kits. Offline prototype of time-line created using C# and the Windows Presentation Framework.
Datasets: Whiskey distillery and audio voices
Presentation: Project Presentation on the Living Souvenir
Project Name: Time Walker
The app takes your current location, the location of the place you need to get to, and the time you need to be there by. It then tells a server which looks up the things you could do in the given time and still reach your destination. It does this by using an estimate of the average human walking speed and in the demonstration we used data from the Edinburgh Festival to create a list of things to do with your time.
Team: Wolodja Wentland, David Warnock, Johan Granberg and Feng Shimin
Project Name: Time Walker
Technologies and devices: Three main parts of this system were developed; a database, a server and an android app. The database was created in MySQL and was hosted in Glasgow, as was the server. The server (written in PHP and running on Apache) took the client information, did the required calculations and queries, and returned a list of ‘things to do’ to the client. The android app had the simplest job (in theory) as it only had to send requests and display the result, but our team was not familiar with android development which meant this task took longer than we hoped. While the server and database technology worked exactly as planned, the android app gave us a lot of trouble and prevented us from really showing off what we thought our idea was capable of. The app was developed using processing, the android SDK and an HTC flyer.
Datasets: The Edinburgh festival dataset was made available to us, but it had to be converted into the correct format for our database. Unfortunately the dataset tended not to be internally consistent, such as ‘location’ being expressed as both an address and a postcode, but rarely both, or £0 being expressed as ‘0’, ‘free’, ‘no cost’, etc. While this was a problem we were able to import almost all of the dataset, giving us several thousand ‘things to do’ to test our project with.
Presentation: Time Walker Presentation Video
Project Name: Tourist Tricorder
The tourist tricorder gives the user a feel for the density of a geolocated data set in their local sourrounding, for example: listed buildings, restaurent reviews, geolocated twitter feeds. This allows the user to wander without specific goals in mind but towards geographical areas which will be of personal interest. Furthermore the system allows users to slice out samples of the data in a specific direction, and listen to them using speech synthesis to gain an insight and a ‘feel’ for what an area has to offer. The aim is to mirror the sense of discovery tourists feel in a new place in terms of geolocated internet information, but without interfering or obstructing the real world experience.
Team: Clare Llewellyn, CJ Davies, Matthew Aylett and Oussama Metatla
Project Name: Tourist Tricorder – Final Presentation (PDF)
Technologies and devices: A proof of concept app was developed on the HTC Flyer using processing. This concentrated on the main ‘tricorder’ interface using GPS positioning and magnetometer data and gave both graphical and audio feedback (in terms of a gieger counter sound) of data set density.
Datasets: Three datasets used (i) Historic scotland’s database of listed buildings. (ii) Geolocated reviews of restaurents and hotels drawn from and TripAdvisor and (iii) Geolocated Twitter posts from the St Andrew’s area.
Presentation: Tourist Tricorder Presentation Video
You can see videos of all these presentations here on one page.